Last Bastion is a reworking/retheme of the hard as nails Ghost Stories. He wasn,t attacking you, he was attacking what caused the calamity and tried to kill his people.Last Bastion is a one to four-player cooperative, dice rolling, medieval fantasy game. To quote Cube-o, you must remember that when zulf betrayed the Bastion, he did warn the kid about going back as his people were attacking it because he saw the Bastion as the last stand of the city that caused the calamity. Having heard his story in the dream + how Ruck talked about him warning us and all, I just couldn't let myself leave him there. Finished the game last night and this is exactly how I felt.Īlso, after being quite angry at Zulf and thinking about killing him for his betrayal, the game made me just feel bad for him. I can't think about what could have been, but rather what still can be. It relates to life and how no matter how bad things get, no matter the mistakes I've made, I've told myself through this narrative that I should go on and not live in the past. Then you talk to Zia and she talks about the best things she had were AFTER the calamody. Ruck talked about "Wouldn't it be nice to be able to go back and do it all over? Right every mistake youve made?" I showed myself that I have the power to move forward and live with the reprocussions of any action I take. I showed myself that I'm not stuck in the past. Originally posted by urokia:I feel like the game had a way of showing you what you are about in life. And bastion is a pretty good damn cake.īy the by, are the pictures in the ending different from each other? I see the ones in one ending but not the other, and now I wonder. Those are the kind of little tricks that, to me, gives the final sugary taste of a great cake. While not necesarily need it, it will close that circular plot and will stablish more firmly a new beginning for the characters and why not? a perfect way to hint the chance of a second game, even if it´s not possible and will never happen. I´m dissapointed at the developers for not including even as DLC a short chapter after the end of the evacuation ending. It does makes sense for a playtrough where you see every option and still manage to make it have some kind of sense. This time I saved Zulf, something felt wrong this time when attempting to leave his corpse. Noooope, but somehow, that deja-vu feeling won´t go away. I did get back in time, could we escape the calamity in our next life? I don´t know yet where Bastion stands, but it takes time to finally picture what was the life of this people before the calamity.ĪNYWAY, my perfect run was the next one (and the one I consider cannon, NO MATTER WHAT ANY OF YOU SAY XDXDXD): Some fantasy scripts benefit from having a pretty detailed universes, some other from not explaining too much. You are told sooo much, about a world and culture without almost any context.I don´t know if it´s good or bad. I´m not english native speaker, and listening and translating the narrator in the middle of the action wasn´t exactly easy sometimes (specially since sometimes i play with music on the background, making it harder). Not because is that much complex or I´m that slow, but because of the choice in the way it´s tell. Before anything, I´m gonna say that It took me Normal mode, New Game Plus and Score Attack to finally fully get the story.
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